Posts by PenOkOh - Page 2 (2024)

Next Update: 1.2 will fix eventual issues that arise.

A huge thanks to both nooky and Props for being kind enough to help me with questions regarding coding. It has been an honour to converse with you both!

REQUIRED MODS for this to work.
SWAG + Donuts by Props and nooky
UnityToolkit by Arys
Waypoints by DrakiaXYZ

PSA: Bosses (Goons, Raiders, Sniper, Rogues, etc) not spawning is a current issue that appears when using SWAG + Donuts. Luckily it seems like boss spawns might originate from BSG's code. Be patient as the community figures out how to fix it.

What is Unicorn?

- Unicorn is a replacement, which replaces every single spawn point of Donuts, with handpicked ones from me. These are carefully selected based off of personal preference, some fun, and logical thinking of where realistic spawns could be.

- Unicorn also adds new zones to SWAG in which bosses can spawn, this includes Cultists, Raiders, Rogues, Goons, Scav Sniper, etc.

What does Unicorn add?

- Unicorn doubles/triples/quadruples the amount of spawn points that exists within vanilla Donuts and live Tarkov. It currently adds 161 spawn points on Customs, 53 on Factory, 92 on Ground Zero, 157 on Interchange, 110 on Lighthouse, 83 on Reserve, 115 on Shoreline, 124 on Streets of Tarko, 51 on The Lab, and 79 on Woods. That's exactly 1025 spawn points, all of which are located around map borders, near exfils, inside of buildings, and around quest objectives. This will completely change how you play SPT using Donuts. Please use caution when roaming the maps!

- Additionally, Unicorn also expands on the boss spawns within SWAG. Meaning that you get to experience bosses in new zones. I wanted to do a few dozen variations of spawns per zones, but sadly it seems like SWAG pulls from Escape From Tarkov zones. It should still breathe some fresh air into boss spawns.


Why did you make Unicorn?

- I wanted to have bots spawn at, or near places I frequently visit, areas that are mostly void of spawns. Unicorn can populate those areas, add bots around the map where they have never been before.

Use with caution!

- It's highly recommended to use minimum distance from bots within Donuts (F9) in order for it to work properly. This is because certain spawns are next to each other and/or very close to one another. As for the player, it's up to you. The smaller the number, the more action you get. As for Factory, please use 10-15 for distance since the map is so small. It's also highly recommended to raise the looting distance within Looting Bots to roughly 100 give or take. Enabling line of sight in Looting Bots is also highly recommended.

What's in the future of Unicorn?

- I want to make a few iterations so that bot spawns feel fresh by changing where they can spawn. That way you'll always have a new experience. This requires work and won't be coming anytime soon. Apart from that, this will be receiving updates in case it needs it. If not, I'll simply update the version number if it turns out to be compatible with future SWAG + Donuts versions.

Why is it named Unicorn?

- Well, you see, my favourite car is the 1967 Ford Mustang Shelby GT500, aka Eleonor from the hit film Gone in 60 Seconds. To Randall, the Shelby GT 500 is his Unicorn. "It's the one car, no matter how many times you try to boost, something always happens." Well, the same applies to Unicorn, no matter how many times I update it, something always breaks.

- Please drag and drop the user & BepInEx folder into your main SPT directory. When prompted, press 'Yes' to replace all of the 328 files.

^ different mod, same method. Thank you Drakia for letting me use it!

Looting Bots by Skwizzy

- Looting Bots

Realism by Fontaine

- Realism

Sain by Solarint

- SAIN - Solarint's AI Modifications - Full AI Combat System Replacement

Questing Bots by DanW

- Questing Bots

Looting Bots

- Kindly set your bot looting distance to 75-100. Use of "line of sight" is recommended for realism, but it may cause bots to get stuck in place since they can't can't any item and/or body to loot from. If you want more movement, disable that and only use distance - if you do, use 75-150, or 900 to make them act like you would.

Donuts

- Please enable despawn for pmc's and scavs within Donuts F9 menu to prevent stragglers from camping the borders, unless you prefer that.

- Lower the minimum distance to player for more action, or raise it for quieter raids. PvBvB distance? Keep it vanilla, or at least 35 on medium maps, 70 on larger ones and 10-15 on Factory.

SWAG

- Avoid enabling all bosses on all maps. If you want to have all bosses on all maps, feel free to do so, but if you MUST, limit Zryachiy to Customs, Lighthouse, Shoreline and Streets of Tarkov. Those are the only maps that have designated sniper zones and are fully supported within Unicorn.

1.a What do I do if it doesn't work?

- Make sure it's installed properly - Drop the BepInEx folder inside of your SPT Directory and press YES to replace EVERYTHING. You should get a prompt telling you there's 328 files to replace, or 329 if you downloaded the alt version.

- If it still doesn't work, manually remove the existing files and put the loose files in place.

1.b How do I report an issue?

- You can either find me on the Spt Discord and message me regarding which map it is and be as detailed as possible. Or comment here by being as detailed as possible.

2.a I want a spawn point added?

- Let me know in the comment section where it is and I'll look into it.

2.b I want a spawn point removed?

- Let me know in the comment section and I'll look it over.Which version is it for?
- 3.9.0 / 3.9.1 / 3.9.2 / 3.9.3 / 3.9.4 - it might work on 3.8.X, but I haven't tested it and I can't test it.Can you remove patterns folder?

- I could, but then you'd have Donuts own patterns call for zones that don't exist within my spawn point files - Which might lead to no bots spawning in time, or not at all. My pattern files are the same as Donuts ones, except for the zone calling. If something worked with vanilla Donuts, it'll work with Unicorn too.What do I do if I have dead raids?

- Ensure that you installed it correctly, and that SVM or another mod isn't controlling spawns. As for no PMC/Scav spawns, please make sure to replace Donuts patterns with mine. Donuts own patterns calls for zones I don't have. Still dead? Try impossibleraid preset, or increase the amount of bots that can spawn in your preset - BepInEx > plugins > dvize.Donuts > ScenarioConfig.json

What do I do if there's no PMC spawns?
- Reinstall SWAG + Donuts, and then replace all files with

What do I do if there's no boss spawns?

- This is currently an unknown error and is not caused by Unicorn, SWAG, or Donuts. People in live Tarkov experience no boss spawns sometimes. There's a minor chance that boss spawns could be connected with BSG's code.

Is it compatible with...?

- Yes, as long as you have Donuts and Swag, this works with everything that works with those two.

Why do you make modifications?

- Because I like to help other people to improve their games. The beautiful thing with the human brain is that a lot of us share the same ideas and wishes. What I want in a game, others want as well.

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^ by StarVox.

We're like dominoes, push one and we all fall..

xoxo,
PenOkOh

Posts by PenOkOh - Page 2 (2024)
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